Sharkmob

Game Designer | vampire the masquerade br

 
 

Check out this first teaser trailer for a Battle Royale multiplayer action game set in the Vampire: The Masquerade universe! Will you survive across the stre...

“experience vampires at war in the city of Prague. Use your vampiric powers, weapons and wit to eradicate your enemies and deal with the hunters – all while you struggle to maintain The Masquerade.”

quick facts

  • Joined September 2018

  • Team Size: 40 to 150+

  • Quality Target: AAA

  • Engine: Unreal Engine 4

  • Genre: 3rd Person Battle Royal Shooter

  • Main Design Area: Traversal & 3C (Character, Control & Camera)

  • Estimated release 2021

 
 
 

Design responsibilities

At Sharkmob i have helped take several features through various stages of Prototype, Alpha, Beta and Gold. Carrying the design and coordinating with other disciplines as a feature owner. The main feature set i have worked on is everything related to 3C (Character, Control and Camera), with a large emphasis on player movement. I have also worked on many other features ranging from game mode objectives, settings menu and combat mechanics.

As a feature owner, i have helped drive design communication and coordination between all relevant feature implementers of all disciplines, whether it be code, animation, vfx, audio etc. Designers at Sharkmob work with a high degree of responsibility and ownership of their features, meaning frequent and strong communication is key.

 
 
Vampire Image.jpg
 

a growing mob

As part of my journey at Sharkmob i have watched the company grow from a 40 man AA studio to a full AAA behemoth with several hundreds employees at studios in both Malmo and London. As such i have gotten intimate experience with the sensibilities required to be successful as a designer in both AA and AAA productions.

Unfortunately, this is all i can share right now about my experiences at Sharkmob. Looking forward to sharing more details and design once the game launches later 2021.