Joshua Christiansen
 

PHYSICAL GAMES

 
 

AFTER HOURS RATLAB

ORIGINAL BOARDGAME

This is an original boardgame that was developed during my time at Vallekilde Folk-Highschool and after. In After Hours Ratlab you build the maze around the competing mice, so that you'r mice will win. The game was never published but a fun adventure nontheless. The project was picthed and showed to several publishers, we even pitched it to DR the Danish national TV broadcaster. We prototyped the boardgame ourselves, using lazercutters and 3D printers, and the project went through over 5 different iterations. Each with it's own prototype.

Partner and Teammember: Tobias Elung Stenderup

Production Time: 5 months on and off - September 2015 and forward.

A showing an early prototype we had with us to the Exile Game Jam 2015.

All the content related to the newest prototype

 

A closeup of the board in action


 
 

VALLEKILDE
RECYCLING GAME

PHYSICAL PLAYFULL CONSTRUCT

For the 150 year celebration of Vallekilde Folk-highschool. We built at playfull construction game. The goal of the game was to throw down beer and soda-cans from the top of the staircase, in an attempt to hit as many of the silver wood plates as possibles. At the buttom of the staircase there was a big recycling container. The game was hooked up to a scoreboard made in Unity using Makey-Makeys and Microphones to register different forms of input. Our goal was to create a fun game to encourage recycling at school grounds.

Made at: Vallekilde Folk Higschool

Partner and Teammember: Tobias Elung Stenderup

Digital Scorescreen art by: Nina Sas

Production Time: 2 weeks - November 2015

 

 
 

POLITISK UKORREKT

Boardgame consulting and localisation

Did consulting work on the boardgame "Politisk Ukorrekt" a norvegian variant of the popular boardgame "Cards Against Humanity". Our job was to take a large sample of suggested cards, and iterate them down to a smaller more sizeable amount. We had to localize the cards so that Norwegian references and humour would be localized into their Danish counterparts. Lastly we also looked out and checked for various spelling issues. A lot of the iteration proccess came from playtesting the game on freinds and family.

Hired by: Spillbræt.dk

Our Employer: Asger Harding Granrud

Partner and Teammember: Tobias Elung Stenderup

Production Time: 1 month - June 2016

The published game box

 

Some of the cards in the final version