SAVE GAME - Return of the Deadline
Summary
Travel into our engine, at kill all the feature creeps before it explodes, in this 3D Space Shooter.
Responsibilities:
- Level Design and Level Construction
- Wave and Enemy Placements
- Minor Export Script Support
Description:
Save Game featured a classic 3D Space shooter controls. The game revolved around killing waves of enemies whilst projecting the engine, An object placed dead center in the map. The game featured two enemy types: Bombers which would go directly towards the core and damage it on impact. Shooters which would follow the bombers and try and protect them, by shooting at the player.
Team :
"Necrobyte"
Level Design
Sebastian Madsen
Joshua Christiansen
Graphics
Nina Sas
Johannes Bengston
Clara Lindblad
Programming
Albin Nilsson
Hampus Siverson
Jacob Reimer
Axel Szelag
Sebastian Szymanski
TA
- Nils Svenningsen
- John Behrens
