SAVE GAME - Return of the Deadline


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Summary

Travel into our engine, at kill all the feature creeps before it explodes, in this 3D Space Shooter.

Responsibilities:

  • Level Design and Level Construction
  • Wave and Enemy Placements
  • Minor Export Script Support

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Description:

Save Game featured a classic 3D Space shooter controls. The game revolved around killing waves of enemies whilst projecting the engine, An object placed dead center in the map. The game featured two enemy types: Bombers which would go directly towards the core and damage it on impact. Shooters which would follow the bombers and try and protect them, by shooting at the player.


 
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Team :
"Necrobyte" 

Level Design

  • Sebastian Madsen

  • Joshua Christiansen

Graphics

  • Nina Sas

  • Johannes Bengston

  • Clara Lindblad

Programming

  • Albin Nilsson

  • Hampus Siverson

  • Jacob Reimer

  • Axel Szelag

  • Sebastian Szymanski

TA

  • Nils Svenningsen
  • John Behrens