A Enviromental art piece made in Unity
Neon Street, is an enviromental piece made in unity. During this project i wanted to experiment with composition, and deepen my understanding of enviromental art. I also made an Hologram Shader as i wanted to learn more about shaders.
- Production time: 2 Weeks - Halftime
- Made in the Unity Engine
- Emphasis on Composition.
- Custom Holgram Shader made in Shaderforge
I had this vision of a futuristic cyperpunk christmas, where even the christmas tree for be artificial neon holograms. So that is what i set out to create.
I looked at different game and movie reference of Holograms, and wrote down what i found important in the look and feel of a hologram. I then did my best to recreate a good looking hologram using ShaderForge. A node-based shader editor like the Unreal Material Editor
Originally i wanted the tree to be activated doing the scene. So i made the shader so that it could be "projected" into action in realtime.
One of the goals of this small project was to experiement with and deepen my understanding of composition. I tried different perspectives and rooms, before i settled on the street corner. To my suprisal i found it way harder to design the enviroment when there was no player or gameplay to ground the design in.
The importance of colors
Another mistake i made doing the early stages of this project. Was to neglect thinking about colors and how they relate to composition. Again i was used to think of colors in relation to player orientation only. Like color coding enemies or interactables.
When the propping reached a late beta stage, i realised that the colors where off, and first then began to color correct and setup which color schemes i wanted the level to have. I experiemented with a few setups before i ended up picking the purple and green scheme scheme. As i wanted the holgram christmas tree to have identifiable christmas colors (Green) and also stand out in the rest of the enviroment.