DEMONS RUN
Summary
Fight you way through an helish horde of demons and defeat the mad painter that brought them to life, in this TopDown RPG. Made by a team of 12 over 10 weeks, half-time
Responsibilities:
- Level Design and Level Construction
Description:
Demons Run was designed around the ideá of having a companion. The levels and gameplay was designed around protecting a priest companion, who in turn, would help banish helish painting that would spawn the enemy demons in the levels.
Team :
"Necrobyte"
Level Design
Sebastian Madsen
Joshua Christiansen
Graphics
Nina Sas
Johannes Bengston
Clara Lindblad
Programming
Albin Nilsson
Hampus Siverson
Jacob Reimer
Axel Szelag
Sebastian Szymanski
TA
- Nils Svenningsen
- John Behrens