Fight you way through an helish horde of demons and defeat the mad painter that brought them to life, in this TopDown RPG. Made by a team of 12 over 10 weeks, half-time
- Level Design and Level Construction
Demons Run was designed around the ideá of having a companion. The levels and gameplay was designed around protecting a priest companion, who in turn, would help banish helish painting that would spawn the enemy demons in the levels.
- Nils Svenningsen
- John Behrens